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Feed a blueprint node with constantly changing data

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    Feed a blueprint node with constantly changing data

    Hi!
    I have this blueprint node, and I need to change values over time. I would call it numerous of times.
    Maybe make a variable but how to change the data on demand time?
    This is a force feedback plugin and it needs to be perfect timeing.
    For example when I jump with character the Heave input must correspond to the jumping animation, and as well as Yaw input changes at the same time.
    Thanks for answers!
    Click image for larger version

Name:	letöltés.png
Views:	88
Size:	46.2 KB
ID:	1730337

    #2
    Originally posted by Muszti Projekt View Post
    Hi!
    I have this blueprint node, and I need to change values over time. I would call it numerous of times.
    Maybe make a variable but how to change the data on demand time?
    This is a force feedback plugin and it needs to be perfect timeing.
    For example when I jump with character the Heave input must correspond to the jumping animation, and as well as Yaw input changes at the same time.
    Thanks for answers!
    Click image for larger version

Name:	letöltés.png
Views:	88
Size:	46.2 KB
ID:	1730337
    If you want to constanly pass this node infomation, they why not have it on tick?
    Check out Zof ( puzzle game ) on Steam:

    https://store.steampowered.com/app/1414480/Zof/

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