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jumping/falling problem

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    jumping/falling problem

    Hi, first of all, i'm a newbie to unreal. I began with the sidescroller asset and i replaced the character with mine. I was trying to achieve that when my character is falling of a platform he is playing the jumpdown animation and not begin by the jumpup animation. So i end up with this :

    my state machine looks like that :

    it works but i encountered two problems :
    - my transitions between my jumpup and my jumpdown is really wierd and it seems that i have a delay with the animation ( its looks like he begins is jumping animation when he is off the floor.)
    this is my transition rule between my jumpup and my jumpdown:
    and this is the result :

    - and if my character(probably the capsule) hit a platform's ledge the character is looping the jumpanimation until i press an other action button. it looks like this :

    If someone can explain me (in detail if possible, i'm really a newbie) how i can achieve what i wanna do without this two problems it would be great.
    Sorry english isn't my native language anyway thanks

    I can't understand what happend it's really looks like a problem with the collision capsule when i hit the ledge the character can't enter transition it's look like that :


      i'll think i figured out why it's was a missing transition between my jumpup and my jumprecovery now i have to find how to smooth the transition between those two.