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    jumping/falling problem

    Hi, first of all, i'm a newbie to unreal. I began with the sidescroller asset and i replaced the character with mine. I was trying to achieve that when my character is falling of a platform he is playing the jumpdown animation and not begin by the jumpup animation. So i end up with this :
    https://gyazo.com/80f053f9d4bb3101ba5b0341f861da52

    my state machine looks like that :
    https://gyazo.com/13be815bdbff6128385679f408a16eab

    it works but i encountered two problems :
    - my transitions between my jumpup and my jumpdown is really wierd and it seems that i have a delay with the animation ( its looks like he begins is jumping animation when he is off the floor.)
    this is my transition rule between my jumpup and my jumpdown:
    https://gyazo.com/77ee1318d148a4f02bd9cb307a0bffe4
    and this is the result :
    https://gyazo.com/9225b2da1f19b5d5a33b0442378ac9c0

    - and if my character(probably the capsule) hit a platform's ledge the character is looping the jumpanimation until i press an other action button. it looks like this :
    https://gyazo.com/48e19509ddc077c35ee254a81b622290

    If someone can explain me (in detail if possible, i'm really a newbie) how i can achieve what i wanna do without this two problems it would be great.
    Sorry english isn't my native language anyway thanks

    #2
    I can't understand what happend it's really looks like a problem with the collision capsule when i hit the ledge the character can't enter transition it's look like that :
    https://gyazo.com/f84ba7ae5978143a5ebbd20943cb0f1f

    Comment


      #3
      i'll think i figured out why it's was a missing transition between my jumpup and my jumprecovery now i have to find how to smooth the transition between those two.

      Comment

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