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UE4 Source not running Blueprints

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    UE4 Source not running Blueprints

    I created blueprints within UE4 v4.24 from the regular UE4 build and transferred those blueprints to a UE4 source v4.24.2 build from GitHub.

    When running the game in UE4 source v4.24.2, two weird things occur:
    - My blueprint actors do not float anymore while using: https://wiki.unrealengine.com/Physical_Water_Surface
    - On character begin to play I am asking the game to hide meshes from the owner. The iteration of these meshes is being ignored even though the printed length is equal to 14. The "set owner no see" is never being hit only when running the blueprint within UE4 source v4.24.2

    #2
    Maybe the log has something to say about it....
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      #3
      Originally posted by Neongho View Post
      Maybe the log has something to say about it....
      Nothing in the logs

      I have found that the entire Physical Water Surface plugin is not working within a source build project. This may be a similar issue. Any ideas?

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