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Weirdness with Third-Person Camera & AutoActivate

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    Weirdness with Third-Person Camera & AutoActivate

    I am finding that having the FollowCamera parameter "Auto-Activate" on/checked yields visual glitches in certain situations.
    I then also find having the FollowCamera parameter "Auto-Activate" off/unchecked bypasses the visual glitches.

    Only, I am seeing that having the camera Auto-Activate "off" places the camera right inside the character, even when it is set up to be behind the character....

    I can replicate this in a Default Third Person Character scene.
    Is anyone know why if the FollowCamera parameter "Auto-Activate" is off/unchecked, that the camera view then does not respect the distance set up in the Blueprint?

    THX!



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