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Space Shooter Enemy Formations

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    Space Shooter Enemy Formations

    Hello,

    For my space shooter project, I'm soon going to be implementing enemy formations and group movement patterns. Crisscrosses, columns, pinwheels, and more. I wanted to get some general advice on how I might do this.

    My enemies are currently actors that are spawned individually. If I want them to move in formation as enemies often do in space shooters, should I create blueprints that have several of the individual enemy actors as components?

    Or maybe I should use blackboard to make the individually spawned enemy actors follow each others' movement?

    Any advice or resources on this topic would be appreciated.

    Cheers.

    #2
    Pretty opened ended question but I can help get you started maybe:.

    https://forums.unrealengine.com/comm...oller-tutorial
    https://forums.unrealengine.com/deve...ow-order-issue

    BTW:
    The 'UE4 Forums' are dying because only a few devs post anymore.
    Try to give back when you can and share your progress and tips too.

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      #3
      Thanks for the resources.

      I'll try to give back.

      Comment


        #4
        when i was trying to make an arcade shooter that i stopped (because reasons) i played with the spawning location and custom rules for formation of single spawned enemies units but after a point every wave became complicated to script

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