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MP problem with client server, need some help here please

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    MP problem with client server, need some help here please

    So for months we've tried to make a game, in BP and everything was fine..but then suddenly we couldnt connect or the other who connected just fell to the ground.. so I started out with a new clean thirdperson example.. starting with the mp stuff .. now.. if I dont touch anything.. it seems to work but the moment you make an mainmenu map to start at everything starts to screw up.
    Is it So that I basicly can just have the "world" map and nothing else to make this work or what is it with this engine?
    And just so its said, No I do not want lobby..

    EDIT:
    wonder if it has todo with gameinstance really, because when I test with 2 players in editor, one is without pawn, and the other one is without controller but has pawn .. Just love this..
    Last edited by Thunderpwn; 01-16-2020, 02:13 PM.

    #2
    How are you traveling to the world map from the main menu pics would be helpful

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      #3
      basicly how its done in Blueprint multiplayer tutorial from unreal, just switched the "lobby" with "world"

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        #4
        Trying now to blend in the TeamSelect found here on forums just to see, I'll let you know tomorrow how it works

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          #5
          No, doesnt work that either, not on pie atleast... I will try with standalone..

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            #6
            Ok, starting with standalone on their own prossess, editor as client.. one host and in this case wait for player to join before selecting character.. seems a sucsess
            Click image for larger version

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            Now to test if server choose a character before the other player

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              #7
              Yep Problem Solved, but thanx anyhow @Deftones4

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