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[Construction Script] Is it possible to grey out public variables until a condition is met?

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    [Construction Script] Is it possible to grey out public variables until a condition is met?

    Is it possible to grey out public variables until a condition is met in Construction Script?

    An example would be a blueprint for a door with a bool variable "TwoDoors". If it is true one should be able to select the other door in the level (variable of the door-blueprint type).
    If false, the selection should be greyed out or not visible.

    #2
    It does not seem to be possible through blueprints. Here is a topic I've found for C++ https://forums.unrealengine.com/deve...posed-defaults

    I also found this one: http://benhumphreys.ca/unreal/uprope...n-edit-change/ but still in C++.

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      #3
      Thank you for the hint - will give it a try

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