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I have issue with a cast on a Get Asset

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    I have issue with a cast on a Get Asset

    Hi,

    I'm testing Editor Utility Widget on BP and I want to have a ref on my current selected asset (that's work) but each time I want to cast my selected asset as a class it always fail !

    Do you have any idea of why ?

    Thanks !



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    #2
    Originally posted by Laoil Logan View Post
    Hi,

    I'm testing Editor Utility Widget on BP and I want to have a ref on my current selected asset (that's work) but each time I want to cast my selected asset as a class it always fail !

    Do you have any idea of why ?

    Thanks !



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    I notice you have your messages the wrong way around, that's not helping I think...

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      #3
      Nope I made a mistake writing my prints but I juste wrote them before the screenshots, I always have the "work" print !

      Comment


        #4
        Hey Laoil Logan,

        I believe I ran into this issue a while back working on a project. The information that you are returning is not actually what you think it is. It will be way more generic. I believe it returns "Blueprint", "Texture", ect. I don't believe you can get specific blueprint/widget classes using this method. Though I may be wrong, I ran into this issue over a year ago. I would suggest print stringing the actual return.

        I hope that this information helps.

        Make it a great day

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