No announcement yet.

How do you save fastest time?

  • Filter
  • Time
  • Show
Clear All
new posts

    How do you save fastest time?

    I have a save system for a high score and I am trying to do the same with the fastest time but I'm hitting a few hurdles along the way. I'm using an integer>integer off the high score and it works perfectly.

    Click image for larger version  Name:	HighScore.JPG Views:	0 Size:	106.6 KB ID:	1705211

    However, when I do the same for the best time I use an integer<integer because I want to save the lower number the only problem is it won't save any number higher than one.
    Click image for larger version  Name:	best-time.JPG Views:	0 Size:	126.3 KB ID:	1705212

    I think I know why but I'm not sure how to fix it. When you want to save a high score the game has to wait until you have more points than the points saved and then replaces it with the new score but for best time which is a lower number lets say the best time is 20 seconds and you are saving a number lower than that as soon as you start the game you already have a better time than 20 seconds so it saves that straight away. One second.

    When are you checking for the new lowest time? I assume this should be happening at the end of a play session but from your explanation it sounds like it's being called at other times?
    Procedural, modular, on-the-fly animation - iTween For UE4
    - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

    Runtime Datatable
    -All the fun of DataTables dynamically loaded from text or Google Sheets while your game is running!