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My Third Person Character Always Faces Same Direction

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    My Third Person Character Always Faces Same Direction

    Hello,

    I'm currently working on a third person game. However, my defailt third person character never rotates - they can move in any direction, but the model and animation always face straight forward (always north). Looking at the blueprint code of a default third person project where rotation does work, I don't see any differences in my code - the only difference is the animation blueprint which I created. Any help regarding what might be causing this (or where this mesh rotation code that's broken lives) would be greatly appreciated.

    #2
    character 蓝图有个属性
    Click image for larger version

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    希望能帮到你

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