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Skeletal mesh with multiple Physics materials always returns first one on hit result

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    Skeletal mesh with multiple Physics materials always returns first one on hit result

    Tried different ways to get a hit result under the Cursor for skeletal mesh, so luck so far...
    Works with Static meshes
    Am I missing a checkbox somewhere ?

    *Edit
    Closest thing I've found is that all skinning info by default is stored in GPU and only way to get it would be to use ComputeSkinnedPositions function (after steps I need) which is not accessible from blueprints...
    Click image for larger version  Name:	mat.jpg Views:	2 Size:	211.5 KB ID:	1701519



    Last edited by sir_axe; 12-25-2019, 05:36 PM.
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