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how do you make a timeline go negative then back to 0 for reverse?

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    how do you make a timeline go negative then back to 0 for reverse?

    I have a bp door using a timeline. 1st pt in the timeline is 0 and 2nd value is 90
    I have the box collision setup so the player can open & close it. but I want the door to rotate -90 and reverse back to 0.
    haven't been able to get it to work. anyone know how to set this up??

    #2
    There is a "reverse" input exec pin which you can use to reverse the animation. Create a "bIsOpen" boolean variable, and use a branch node to determine if you want to Play (if bIsOpen is false) or Reverse (if it is true). Use the "Finished" output pin to set this variable accordingly.
    Click image for larger version  Name:	k2_timeline_node.jpg Views:	0 Size:	23.4 KB ID:	1695804
    Last edited by konig6; 12-09-2019, 04:25 AM.

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      #3
      I already tried that. Didn't work.
      i can get it to open but it won't close. Yes also im using a boolean var

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        #4
        Hi Artistchampion , it would be easier to find a fix if you could share a screenshot of the Timeline implementation.
        Unreal Possibilities
        Wave Spawning System | Tower Defense Starter Kit | Floating Damage Texts

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