Announcement

Collapse
No announcement yet.

Multiplayer Studder

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Multiplayer Studder

    I am not sure if this has been asked before, partly because I do not know exactly what the problem is. The best I can describe it is that when my game is ran in multiplayer and there is any amount of ping, I get this awful studded on the clients. It makes the game completely unplayable. I made a video of it on YouTube.

    https://www.youtube.com/watch?v=Iga1FebX3Sw

    I am at a loss here.


    #2
    There can be many reasons for this problem.
    - Do you have anything in tick of your player? If so, try to disconnect tick and test it with net lag command just to see what will happend.
    - Check max movement speed (print out) and see if it's the same on all clients (including own) and the server.
    - Maybe you have problem with camera and spring arm
    - How many components your character have? Enable replication only on actor (self) and disable on all components.
    - Also use "net stat" command

    Comment


      #3
      What do you mean by having problem with spring arm? I tried the other things on list but no do. Do you think I should consider just remaking the game?

      Comment

      Working...
      X