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Stop an active sound with no reference

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    Stop an active sound with no reference

    Is there a way to stop a sound 2D played with the "Play Sound 2D" node? While I am aware the best practice seems to be to "Create Sound" and promote to variable, it seems silly to have a generic "Play Sound 2D" node without some way of terminating it. Thanks.

    Edit:

    I'm talking about this node here:

    Click image for larger version

Name:	example1.PNG
Views:	42
Size:	12.9 KB
ID:	1696895
    As you can see, there is no option to promote this one to a variable and have a reference. So, if this one is ever used, how can the sound be turned off or deactivated or stopped?

    Thanks again.
    Last edited by SeldinG; 12-11-2019, 08:13 AM.
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