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How can i correctly check if the client is the local client.

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    How can i correctly check if the client is the local client.

    Hello, im currently experimenting with the UE4 Multiplayer and now figured out a way to check for the local Client.
    The way I am using this is:
    I have a cylinder which is the players body, but the body should only be visible to other players and hidden from myself.
    Ive managed to find a way thats working but Im not sure if its the correct way to do that.

    Click image for larger version

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    Any kind of tips and improvments are welcome!

    #2
    Interesting... The usual way to do this is look up Nodes: Owner See / Owner No See...

    Edit: Plus there is the Is Locally Controlled node too that might be worth looking at?
    Last edited by ClavosTech; 11-30-2019, 09:55 PM.

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