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Spawn Pawn in Level (Blueprints)

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    Spawn Pawn in Level (Blueprints)

    Hi,

    I searched only for a solution but all of them where with the pawn already in the level from the start.
    I have a level and 5 pawns and depending on what button you press before you enter the level from the main menu you get the option to play with one of the 5. How can I spawn the pawn in level because I don't want all of them to be present and just change which one is possessed.

    With actor i do it something like:

    Event Begin Play - Branch ( Condition "Something" True) - Spawn Actor from Class

    Thank you
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