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"Get Assets by class" not returning anything, when applying a pak patch

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    "Get Assets by class" not returning anything, when applying a pak patch

    Hi,
    I build a patch for our game. We have some blueprint code which gets a list of asstes by their class. This works fine in a fullbuild.

    However, when i build a patch, and apply the patch pak to my original installation of my game, "get assets by class" will not return any asset.
    Anybody has a clue? The assets in question were not modified inbetween the fullbuild and the patch.
    Last edited by Memnarch; 11-26-2019, 05:31 PM.

    #2
    Okay seems the Assetregistry takes its time to capture all of the data, so enforcing the scan of a very specific path where i have my assets in was the solution.

    https://docs.unrealengine.com/en-US/...age/index.html

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