Announcement

Collapse
No announcement yet.

Problem with conversion actor to blueprint

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Problem with conversion actor to blueprint

    I try to convert actor to blueprint based on "quick start guide". I created an empty actor and cube component in it. I moved cube over DefaultSceneRoot to make cube a new root. It looks fine. Then after I used blueprint conversion I have actor_blueprint with new one or even two DefaultSceneRoot components and in Viewport I can see cube moved away from the actor. I make something wrong but don't know what, can someone help me with that?

    Click image for larger version

Name:	blueprint-problem.jpg
Views:	56
Size:	175.5 KB
ID:	1690645
    Attached Files

    #2
    I've noticed this too. In fact, it happens EVERY SINGLE TIME I convert an Empty Actor to a blueprint. (I'm using 4.24) So, using your example, what I've been doing is: click on DefaultSceneRoot1 under Components (top left). In the viewport, I then drag it over to the exact location of the DefaultSceneRoot orb, which takes the Cube along with it. Then, up in Components, I drag Cube up to DefaultSceneRoot, which makes it no longer under DefaultSceneRoot1, and then I just click DefaultSceneRoot1 and delete it. It works, but it's super annoying. I'm trying to follow Lynda courses to learn and none of them seem to experience this problem.

    Comment


      #3
      Can you explain what Blueprint conversion is? Not sure how you guys are making this happen
      UE4 Tutorials
      Multiplayer / Replication Series
      Discord Dilemmas Series

      Marketplace Assets
      The Perfect Storm

      Dynamic Radial Menu

      Comment

      Working...
      X