I try to convert actor to blueprint based on "quick start guide". I created an empty actor and cube component in it. I moved cube over DefaultSceneRoot to make cube a new root. It looks fine. Then after I used blueprint conversion I have actor_blueprint with new one or even two DefaultSceneRoot components and in Viewport I can see cube moved away from the actor. I make something wrong but don't know what, can someone help me with that?

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Problem with conversion actor to blueprint
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I've noticed this too. In fact, it happens EVERY SINGLE TIME I convert an Empty Actor to a blueprint. (I'm using 4.24) So, using your example, what I've been doing is: click on DefaultSceneRoot1 under Components (top left). In the viewport, I then drag it over to the exact location of the DefaultSceneRoot orb, which takes the Cube along with it. Then, up in Components, I drag Cube up to DefaultSceneRoot, which makes it no longer under DefaultSceneRoot1, and then I just click DefaultSceneRoot1 and delete it. It works, but it's super annoying. I'm trying to follow Lynda courses to learn and none of them seem to experience this problem.
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Can you explain what Blueprint conversion is? Not sure how you guys are making this happenUE4 Tutorials
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