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decals as component in blueprint looks weird

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    decals as component in blueprint looks weird

    im planning to add blood pool for dead characters. my goal is as decals spawned in the scene, it will increase size. i can only think of the way for this is through blueprint. so i added decal component on the actor bp. but when i test it it looks stretched. is there a better way? i just want my decal to increase in size over time
    i attached the pics. the one on the left is the blueprint one. the one on the right is the material instance.

    Click image for larger version

Name:	decal-screenshot-2.JPG
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    Fruity Friend It IS stretched ( look at the scale numbers ). If you're having problems adding it without the stretch, add a 'scene' first then add the decal to the scene. ( Scene is under the 'Add component...' menu )
    Check out Zof ( puzzle game ) on Steam: