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Bug in collision with hierachycal instanced static mesh

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    Bug in collision with hierachycal instanced static mesh

    When some object is overlapping multiple other hierarchical instanced static mesh objects, hit item in break hit result returns -1.
    It does actually register the collision properly, but returns hit item as -1.
    Is this a bug or something else?
    Need those hit items for indexing data arrays.

    #2
    Maybe return hit should be array of integers instead of a single integer.

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