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Weird character movement after attach a Blueprint actor to the character's camera

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  • replied
    I had alredy set the collision to none for the mesh of the weapon but i forgot to set no collision also for the muzzle flash plane! Now it seems to work!
    Thank you very much Mr. Wood!

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  • replied
    Check collision for your weapon and your character. Try to set collision to none or ignore for your weapon. Your character is probably colliding with weapon.

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  • Weird character movement after attach a Blueprint actor to the character's camera

    I'm trying to insert a Weapon Blueprint Child in my FPS character in two principal ways:
    1) dragging the Weapon Blueprint under the character's camera
    2) Spawn the Weapon Blueprint and afterwards attach it to a scene component alredy attached to the camera

    But in both ways my character start moving weird, sometimes it starts mooving really fast when i look down and no matter which direction i press, it will always go to the left direction. Other times it starts flying.

    I tried different camera setting and adding a camera boom but i still have no idea what's going on.
    Sorry for my bad english and i hope someone could help me
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