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How to use BP Classes?

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    How to use BP Classes?

    How to use :
    Actor
    Pawn
    Character
    Player Controller
    Gamemode Base
    Actor Component
    Scene Component ?
    Can you give examples for each one? (take it simple please )

    #2
    It's all pretty well documented:

    Click image for larger version

Name:	Annotation-20191118-145522.png
Views:	83
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    Hover buttons for tooltips, click the question mark on the right to get to the relevant page.

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      #3
      Originally posted by Everynone View Post
      It's all pretty well documented:

      Click image for larger version

Name:	Annotation-20191118-145522.png
Views:	83
Size:	62.5 KB
ID:	1688459

      Hover buttons for tooltips, click the question mark on the right to get to the relevant page.
      dude that all documentations are explaining like we are all professionals. I need some help for a newbie.

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        #4
        Read more about BP Classes here : https://docs.unrealengine.com/en-US/...int/index.html

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          #5
          Originally posted by DarknessFX View Post
          so... Actor is can be deployable ammo bag, pawn can be a gun and character can be a soldier.
          is these examples are correct ?

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            #6
            Almost correct.
            Actor is any object on the level, rocks, ground, door, walls, lights, ammo bag, gun, etc.
            Pawn can be anything controllable by players, a camera to fly around, the bird on flappy bird, a rolling ball, space ship, etc.
            Character is a Pawn with bonus that is already made to be human like, can walk/jump/crouch/sprint around, affect by gravity, collision, etc.

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              #7
              Originally posted by DarknessFX View Post
              Almost correct.
              Actor is any object on the level, rocks, ground, door, walls, lights, ammo bag, gun, etc.
              Pawn can be anything controllable by players, a camera to fly around, the bird on flappy bird, a rolling ball, space ship, etc.
              Character is a Pawn with bonus that is already made to be human like, can walk/jump/crouch/sprint around, affect by gravity, collision, etc.
              if actor is any object we don't need add to every object right? Only if we want make a object keep in communication. Right?

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