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Can someone please help with getting an actor reference from an array based on location?

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    You can have 100^100 custom meshes set to hidden in game with custom collision that still provide reaction via code.

    Basically you literally just add another capsule component and set the collision settings to overlapp all.
    It wont affect the mesh collision for the tree either, which should be handled with simple collision within the FBX and automatically made part of the mesh.

    Performance wise it may be best to utilize the in engine shapes and components, but if you keep your custom collision mesh simple, and if you swap the normals around, you wont even see the mesh anyway (except it costs to try to render so actually hide it).