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NO menu navigation when game paused?

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  • replied
    Thanks, but that presents it's own set of issues.

    1) If adding input to player controller, the controller overrides character behavior - it eats up the input it seems.
    2) If making the character tick while paused, I get all sorts of other problems, as the reason of the pause is 90% so that the character stops ticking...


    Currently, I was able to get a function override to check input on the widget.
    However this only becomes active after actually clicking a UI button.
    No matter what I do with keyboard focus I cannot get the thing to work. Any ideas/suggestions on that?


    Psh. nevermind.
    If anyone else is having issues AND your menu is animated. You need to run a delay before the set keyboard focus event. Nice way to waste 3 hours... :P

    On the plus side, I like the OnKeyDown event override...
    Last edited by MostHost LA; 11-14-2019, 06:46 PM.

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  • replied
    https://forums.unrealengine.com/deve...30#post1674530

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    Bump... with 10 chars...

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  • started a topic NO menu navigation when game paused?

    NO menu navigation when game paused?

    Hi All,

    I have to debug a pause game menu, and I can't really get keyboard input to work on it.
    I realized this is because the game is actually paused and the controls are ignored.

    What is the proper way to do this if not via Pause Game?
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