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Few question about blueprints inside blueprints and game stracture

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    Few question about blueprints inside blueprints and game stracture

    Hi guys, I have a few questions hope you can guide me.

    1) is there a modern (2017-2019) book about unreal blueprints game structure?

    2) How to create a SaveGame blueprint object inside my GameInstance?

    3) how to create helper functions in a BlueprintFunctionLibrary?

    4) how to Spawn generic blueprints from my GameInstance? (with no 3d geometry that only manages and controls certain things)


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