In Unity, purchasing prebuilt controllers from the Asset Store is generally seen as counter productive for long term when developing games.. Using pre built code tends to just slow things down in the long run. Is this the same for prebuilt Blueprints controllers? For example some of the game templates on the Unreal Store look promising, but I am curious if it will cause problems down the line when I try to implement my own game logic.
Would it be silly NOT to use some prebuilt Blueprints for things like FPS controllers, or is it still considered best to just do things from scratch?
Cheers!
Would it be silly NOT to use some prebuilt Blueprints for things like FPS controllers, or is it still considered best to just do things from scratch?
Cheers!
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