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mask paramter node from material editor to linear color variable in widget ?

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    mask paramter node from material editor to linear color variable in widget ?

    hello guys:

    i have a BP to change my material color using UI widget and i would like to store the final color to a RGP mask and take the linear structure value from this mask to put it in my widget and i dont know how to do this ?


    #2
    CreateDynaimcMaterialInstance and Set Vector ParameterValue.

    https://blueprintue.com/blueprint/x5hzlg6q/
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      #3
      Originally posted by empty2fill View Post
      CreateDynaimcMaterialInstance and Set Vector ParameterValue.

      https://blueprintue.com/blueprint/x5hzlg6q/
      thank you but unfortunately this is not what i look for , iam now really close to get reach my goal but i miss a tiny thing so please watch this video
      https://streamable.com/a19ke
      the idea from this i creat render target to render the material and convert the pixels to linear data ... its work on texture render target but not in read or what i dont know if you know please tell me what i mess

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