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Change Default Pawn at lavel beging event in Game mode

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    Change Default Pawn at lavel beging event in Game mode

    I'm having a little problem, i have 8 different character blueprint and every time i set one of them as default pawn in the game mode panel, in order to spwan it at the begin of the level.
    My question is: there is a way to change the default pawn at level begin using the blueprint? I do not want to use the posses logic, during the game there is no way to change the pawn class, i just want to decide it at the level begin, but i want to do via blueprint.
    I tried the command in VR game mode "set default spawn class" but it doesn t work.

    Thank yo uin advance for your help.

    #2
    Override GameMode's GetDefaultPawnClassForController Blueprint function.

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      #3
      Originally posted by empty2fill View Post
      Override GameMode's GetDefaultPawnClassForController Blueprint function.
      You made my day friend... I was getting crazy... Thank you a lot.

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