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Does Unreal Engine have reserved words?

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    Does Unreal Engine have reserved words?

    Other programming languages and engines usually have a list of RESERVED WORDS that are not allowed to be used for variables and constants. (For example you can't name a variable "print" or "error")

    Does Unreal Engine have a list of reserved words or can I name my variables and constants literally anything?

    #2
    In C++ there are many.
    Blueprints are different, everything is an object based on some class, so it rarely matters.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

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