I am developing an application where it is necessary for a user to select a local file from their computer to import at run-time an image to use as a texture2d. I have Rama's solution, however when I tried to use his plugin, it would not load or recompile the plugin, and I have found this (https://wiki.unrealengine.com/Asynch...ding_from_Disk) as well, but requires compiling an a C++ project where I am using a Blueprint only project, I do not want to mess with C++ at this time and I am looking for a plug-in or blueprint only solution. I have found many other user's looking for this capability, and it would seem to me to be a powerful capability to have for UE4 developers. If a useful plug-in does not exist, could someone tell me how feature requests are made, as I would really like (desperately need more like) to have this capability native to blueprint. And as I have found some 3rd party resources (which don't work for me) it seems this should be a relatively easy thing to implement fo the UE4 Dev Team yes/no? EPIC - I am on my knees beggng and pleading you to implement this to native engine BP!
Even if user could not have a file dialog box, but place all images in a packaged game folder that I could read from at run-time to load the images for them to then in game choose which image to use for their avatar. This does not make sense to me, as there i a URL blueprint feature for downloading but accessing a local file? If this will never be an added feature could a staff member please let know?

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