I'm attempting to cast to gamestate from a class blueprint to update the gamestate variables. I can create the node and access the custom event I'm using to update the variable (ok, I just realized I can access the set variable directly...). But the cast is failing. Any idea why the cast would fail?

On the topic of gamestate, I'm a little fuzzy on exactly its purpose and use. The documentation page for it is fairly vague. I do need to manually update any game related variables in the game state? Should I be pulling info for the HUD from there?
On the topic of gamestate, I'm a little fuzzy on exactly its purpose and use. The documentation page for it is fairly vague. I do need to manually update any game related variables in the game state? Should I be pulling info for the HUD from there?
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