No announcement yet.

Adding components via Bluetility?

  • Filter
  • Time
  • Show
Clear All
new posts

    Adding components via Bluetility?

    HI All,

    I have an actor in the level. I want to be able to just add components to it on the click of a bluetility button (a static mesh).
    I haven't been able to do this with the default stuff you'd think to use:
    Add Static Mesh Component -> Attach to Component -> set location / material
    Add Child Actor Component -> attach to component

    I have the script working on the construction script. I'm not particularly liking the CPU load this is creating.
    Setting up an item manually takes a bit but provides Some benefits.

    Any ideas on how I can automate adding 277 static mesh components to the actor via the editor only (ei: not on construction).