Hi everyone so I purchased the Advanced Locomotion v3 from the marketplace and re-targeted to my own character. everything works with my character. I am going to have 2 playable characters in the game and already have the ability to swap between the both characters. My Main character is humanoid and my other character is an animal. I would like to be able to play as 1 character as the other follows like the Lego video game series. I have been able to accomplish this with my animal character but not my humanoid using the advanced locomotion.
At the moment my main spawns in with secondary beside and as main i can walk around and the 2ndary follows with animations working. But when I swap characters to the 2nd I can use the 2ndary character but the main follows with no animations working except idle and it slides everywhere. I can swap back to main and it works like in the beginning the 2ndary follows.
both characters are custom
main using locomotion bought from marketplace
2ndary using anim blueprint I created
I'm right now using for just the main character Pawn Sensing and On See Pawn. I would like to use a Behavior Tree like my secondary character but the character doesn't even move or sense the 2ndary character.
Secondary works fine I've checked both sides, copied and pasted a bunch and I'm thinking I'm just not seeing something.
These are the attachments I think are important, if there's something else to see let me know.
I know that was a lot so all I'm saying is I'm just trying to get my main to follow my 2ndary character when I'm in control of that character. < To the Point
Thank you for reading this I would really appreciate the help I've looked at many ways to fix this but obviously I'm doing something wrong.
At the moment my main spawns in with secondary beside and as main i can walk around and the 2ndary follows with animations working. But when I swap characters to the 2nd I can use the 2ndary character but the main follows with no animations working except idle and it slides everywhere. I can swap back to main and it works like in the beginning the 2ndary follows.
both characters are custom
main using locomotion bought from marketplace
2ndary using anim blueprint I created
I'm right now using for just the main character Pawn Sensing and On See Pawn. I would like to use a Behavior Tree like my secondary character but the character doesn't even move or sense the 2ndary character.
Secondary works fine I've checked both sides, copied and pasted a bunch and I'm thinking I'm just not seeing something.
These are the attachments I think are important, if there's something else to see let me know.
I know that was a lot so all I'm saying is I'm just trying to get my main to follow my 2ndary character when I'm in control of that character. < To the Point
Thank you for reading this I would really appreciate the help I've looked at many ways to fix this but obviously I'm doing something wrong.
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