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    Airplane control system

    How do I air control and ground control for the aircraft control system? Am I need to do two different controls and physics controls for these two functions? How can I achieve these two situations since their control in the ground and the control and physics in the air will be different? For example; Would it make sense for a system that could switch from ground control to air control when taking off?
    Thanks.
    Last edited by saliih; 10-08-2019, 02:49 PM. Reason: ue4

    #2
    Can someone give me an idea about this problem?

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      #3
      They aren't necessarily different controls, you just need to build the physics behind flight - which do not exist in UE4.
      For the Taxi portion you usually just have 1 wheel that turns - if even.
      The rudder is attached to the rear wheel, so using the rudder has 2 functions - and you can simulate that without actually having a wheel on the ground.

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