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How to use Collision without any sphere or box component

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    How to use Collision without any sphere or box component

    Hi,

    I have two characters.
    1. MyCharacter
    2. Enemy

    MyCharacter has weapon with StaticMesh component.

    But the problem is because I need to add Sphere Collision if wants to display print string after overlap Enemy.

    How can I used overlap after overlap character enemy? I used a lot of different collision settings, but still I don't know how to find this solution.



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