I'm making an oscillating rotation for a target launcher, using a timeline loop, but it appears to go out of sync after approximatley a minute,
When the oscillation goes out of sync, there is a visible stutter on the static mesh itself and the angle shifts slightly out of its envelope, making the launched target land outside of the desired area.
Is the timeline reliable? Could something be interfering with it?
The timeline curve is 0 value at 0 seconds, 1 value at 0.5 seconds and 0 value at 1 seconds - A symmetrical inverted 'v', the output of which is connected to a Lerp with equal plus/minus rotation values.
I've tried a number of different types of rotator nodes, but the issue seems to be with the timeline.
Anyone have any ideas? This is twisting my melon.
When the oscillation goes out of sync, there is a visible stutter on the static mesh itself and the angle shifts slightly out of its envelope, making the launched target land outside of the desired area.
Is the timeline reliable? Could something be interfering with it?
The timeline curve is 0 value at 0 seconds, 1 value at 0.5 seconds and 0 value at 1 seconds - A symmetrical inverted 'v', the output of which is connected to a Lerp with equal plus/minus rotation values.
I've tried a number of different types of rotator nodes, but the issue seems to be with the timeline.
Anyone have any ideas? This is twisting my melon.
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