Hi everyone!
I'm converting a third-person project into a first-person game and I'm trying to set up a camera sway to my character but I've noticed that the default front axis for the camera is the X-axis while the character's is Y:

I'm using the default character from the engine. Could I change these parameters so I can sync the camera movement with the character properly? If not, how would you implement a camera sway system to a mesh?
Here is my work in progress:


Again guys, any help will be much appreciated.
I'm converting a third-person project into a first-person game and I'm trying to set up a camera sway to my character but I've noticed that the default front axis for the camera is the X-axis while the character's is Y:
I'm using the default character from the engine. Could I change these parameters so I can sync the camera movement with the character properly? If not, how would you implement a camera sway system to a mesh?
Here is my work in progress:
Again guys, any help will be much appreciated.
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