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How do I destroy an Actor when it touches any other Actor/Mesh?

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    #16
    Originally posted by silik1 View Post
    Looks good to me
    You know, your projectile mesh doesn't need collision, the SphereCollision component in the Blueprint should take care of it.
    Oh alright I'll turn off collision in my projectile mesh.
    It's really odd that the collisions aren't working then. I guess I'll have to consult my professor. He tends to get a little overwhelmed by all my doubts haha.

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      #17
      For bullet im using "Event Hit" in projectile BP:
      Click image for larger version

Name:	Bullet.jpg
Views:	81
Size:	432.3 KB
ID:	1667124

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        #18
        Originally posted by shipo View Post
        For bullet im using "Event Hit" in projectile BP:
        Click image for larger version

Name:	Bullet.jpg
Views:	81
Size:	432.3 KB
ID:	1667124
        I've already tried with Event Hit to no avail, sadly.

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