New to Unreal and visual scripting, but I've doing as much research as I can.

I want to create a prototype game similar to Wip3out, or the Swoop Racing minigames in KotOR. I want to put the vehicle on rails, but also allow it to strafe from side to side on the track.
Right now I am using a 3rd person character, and a track generated along a spline path. A and D control strafing, and the Pitch/Yaw are driven by the mouse. Is it possible to drive the Pitch, Yaw, and Roll of the character based on its current location along that Spline? How would I achieve that?

Thank you and Happy Gaming!