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Tap controls like tappy chicken.

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  • replied
    Originally posted by unips View Post

    Thanks, Any idea how i can do the score part?

    ... i want to spawn some meshes randomly from the the 4 different ones i have. and when i collide with them they disappear and i get score.
    You could see example of blueprint with randomly meshes here https://forums.unrealengine.com/deve...oter-blueprint
    As example here spawning asteroid with random meshes and they dissapear (destroying with spawning explosion VFX) than they collide with player or player laser (and u got score if this player laser).
    Last edited by nixsnake; 09-14-2019, 01:00 AM.

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  • replied
    You will also find that in the project but essentially I'd write the score to the GameState and trigger a UI refresh which would in turn read the score from the GameState.

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  • replied
    Originally posted by Telimaktar View Post
    You can download Tappy Chicken and take the relevant BP nodes from that to use in your project
    Thanks, Any idea how i can do the score part?

    ... i want to spawn some meshes randomly from the the 4 different ones i have. and when i collide with them they disappear and i get score.

    Leave a comment:


  • replied
    You can download Tappy Chicken and take the relevant BP nodes from that to use in your project

    Leave a comment:


  • started a topic Tap controls like tappy chicken.

    Tap controls like tappy chicken.

    i am making some basic android games to learn unreal, but i am stuck at some places.
    Like i am trying to figure out how i can -
    1. make tap jump control like tappy chicken (where chicken goes up when tapped and then falls with gravity or physics if not tapped again)

    2. for my score system i made an actor blueprint for collectibles added score variable then created whole logic to add 100 points and then set the score each time it hits player. Then i duplicated it 4 times in content browser as i have 4 different textures to place on the mesh. but it keeps showing each of their score differently.
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