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print string not specific on server: or client:

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    print string not specific on server: or client:

    I did a tut a while back on ue4 multiplayer shooter. the one with the dude named mark. maybe you heard of it maybe you didn't. in his tut he does a print string when you pick up weapons and sets the q button up to print string for the weapon held. anyways the string shows SERVER: or CLIENT:. in our project we are trying to print a string to see if our lock on system is breaking the interpolation on the listen server and printing a string everytime control rotation is set. it doesn't say server: or client: it just endlessly prints the string. how do I get it to specify who said it server or client?
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