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Character Movement and Collision

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    Character Movement and Collision


    I have some attack animations in my game that use Root Motion. The issue I'm having is that when the player goes to attack a monster, the root motion slides against the monster's collision capsule, making it feel really un-natural and awkward to play. Having to constantly re-position yourself to face the monster makes the gameplay and combat seem very off.

    Here is what is happening:
    Notice how the character slides along the collision capsule as the root motion is pushing the character forward.

    Here is an example from the game TERA and is exactly what I'm trying to replicate:
    Notice how the character doesn't move even though the root motion is pushing the character forward, I don't move until the monster is dead.

    I've tried with box collision instead of capsules, but the same thing happens, just like it does running into walls.

    Does anyone have any suggestions on how to fix this?