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Summoning Weapons Through Spells

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    Summoning Weapons Through Spells

    I am trying to create a character that can change their equipment (weapons and armor) by using summoning spells not by equipping and unequipping. The character would be able to use the summon sword spell and a sword appears in their hands to use. Then they could use the summon bow spell and the sword is replaced by the bow. How do i do this using blueprints?

    #2
    I haven't tried this myself, but what sounds like you could do is set up the input of the key you are going to use to cast the spells and set the visibility to each weapon so then it will hide one and show the other and vice versa.

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      #3
      Depending on the set up you could spawn the actor for class and attach the component to to your mesh.

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