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Character Movement does not fly a curve

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    Character Movement does not fly a curve


    Hello everybody,

    I would like to use the pathfinding with a NavMesh, Navigationsinvoker and Move to Location or Actor. The Pathdinding itself also works wonderfully, only my Char (later it should be a spaceship) runs no curve.
    In Char Blueprint under CharacterMovement I set the value for rotation settings from 540 to 20, so that the Char turns slowly, which he does, but still takes the direct path (ie a very very tight curve) to the finish.
    Use Controller Rotation Yaw is disabled.

    For a better understanding, I made a video. http://www.thm-cbm.de/UE_Test.avi (25MB AVI video)

    I'm grateful for every tip.
    Attached Files
    Last edited by Blackwolf73; 08-26-2019, 09:53 AM.
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