Hello!
Thank you very much for your answer.
I actually made it work but your solution worked as well. It's nice to see different approaches to the same issue.
Then, again, thanks, dude!
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Dargie_D_Chouwy replied -
Help with top-down interaction system!
Hi guys, I’m new to Unreal Engine, and just ran into a problem.
So, I’m creating a top-down game based on the third person blueprint template and I’m trying to create an interaction system. I’ve made this mesh with a collision box, so any time I overlap it and press a button the game opens up a widget.
[IMG]file:///C:/Users/Ralph/AppData/Local/Temp/msohtmlclip1/01/clip_image002.jpg[/IMG]
Inside it, I created an event that triggers the opening of the widget.
[IMG]file:///C:/Users/Ralph/AppData/Local/Temp/msohtmlclip1/01/clip_image004.jpg[/IMG]
On the character blueprint, I’ve made this system. Note that the variable Menu Is Open disables the character controls. The problem is, the way it is right now, it doesn’t lock the character controls.
[IMG]file:///C:/Users/Ralph/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg[/IMG]
So, I’ve made this change, but when I tested it, the controls lock even outside of the collision box of the mesh, even though the menu just opens when I’m overlapping it.
[IMG]file:///C:/Users/Ralph/AppData/Local/Temp/msohtmlclip1/01/clip_image008.jpg[/IMG]
Can you guys help me to find a solution to this? I’ve tried so many things and can’t solve this problem. Thanks!
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