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Possible for normal trigger box to trigger something in a class blueprint?

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    Possible for normal trigger box to trigger something in a class blueprint?

    Hello,

    In my game I want creatures to come out of a hole when the player touches a trigger box that is placed there, but since the creatures are on a spline track, it would be hard to have the player need to touch their trigger box

    So what im trying to ask is, can a normal non-blueprint trigger box be able to affect something a class blueprint will do?

    #2
    Skolas3654 No problem! You have to turn the triggerbox into a BP then use BP communication to talk from the triggerbox BP to the creatures BP.

    Another way, would be to do the 'on overlap' code for the triggerbox in the level BP and call the creatures from there ( again, using BP communication ).

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      #3
      Originally posted by ClockworkOcean View Post
      Skolas3654 No problem! You have to turn the triggerbox into a BP then use BP communication to talk from the triggerbox BP to the creatures BP.

      Another way, would be to do the 'on overlap' code for the triggerbox in the level BP and call the creatures from there ( again, using BP communication ).
      Awesome, ill try that out.

      Thanks!

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