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Actor with skeletal mesh/ physics asset keeps sliding around

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    Actor with skeletal mesh/ physics asset keeps sliding around

    Hi. I have a ship with cannon actors on them. The cannon actors have skeletal meshes / physics assets. The problem I am having is that when the ship is moving forward, if I stand in front of the cannon (to prevent it from moving) it slides around. I have tried setting the mass in the movement component of the Cannon actor to an extremely high value and no luck. I have tried setting the touch force / push force of my character's movement component to extremely low values and still the cannon actor can be pushed around with the method I mentioned above.

    Any suggestions?
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