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Sidescroller with asset aiming towards mouse position

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    Sidescroller with asset aiming towards mouse position

    Hello! I'm trying to build a sidescroller that moves a character to the right of the screen and left, but most importantly an arrow that aim towards the mouse cursor's position on the screen. The best example I can think of is Metal Slug's tank:

    I've made a couple of attempts to best replicate this effects but to no avail.


    The first one doesn't rotate around the characters at all while the second only works in a limited range

    Any help would be greatly appreciated! I'll continue to find to find a solution!

    #2
    Hi, are you having trouble finding the exact cursor location on the character's movement plane, or with rotating the arrow towards it?
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      #3
      Rotating the arrow towards it. I found a solution, but it is a bit limited. When the arrow is close to 90 degrees aiming above the character its snaps about 5 degrees to the opposite side. I'm at work atm, but I can follow up later with a screenshot of my blueprints, the video I followed, and the results.

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        #4
        This BP I'm using is working great, but there is a noticeable snapping with aiming directly above. I'm hoping to have version that rotates as seamless as possible.

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          #5
          This was the video I followed: https://www.youtube.com/watch?v=uZBYB3K0OX8

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            #6
            use vectors.

            (world_mouse_position - world_gun_pivot_position).normalize() - this will be direction of gun orientation in world space.
            where world_gun_pivot_position is point where gun attached. in world space. it should be like local_gun_pivot_position + world_vehicle_position.

            then convert direction to rotation using one of MakeRotFrom* functions, depending on your coordinate system.
            and set gun rotation in world space.

            to use local position, relative to vehicle position, simply subtract vehicle position from it:
            local_mouse_position = world_mouse_position - world_vehicle_position;
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