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Timeline Control in a widget graph blueprint?

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    Timeline Control in a widget graph blueprint?

    Hi guys,

    I have an object which animates a tray along a spline. I have a separate widget which has a button (currently printing strings ok).

    But my current challenge is getting the widget button to 'play from start' the timeline from the spline blueprint class.....

    I'm a little lost whether it's event dispatches or variables across blueprints -- please help

    Thanks!
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