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Static mesh blueprint disables vr pawn blueprint

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    Static mesh blueprint disables vr pawn blueprint

    Hello, I'm using the standard vr pawn teleporter in a scene. The teleporter works fine until I add a blueprint with several static meshes in it. The added blueprint is set to static mesh actor and has nothing in the event graph. I've done some searching trying to understand what is causing the interference, but have had no luck. Any help would be appreciated.
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